Very interesting! I would actually love to see those cards in Bitsy aesthetics, even though I guess relaying on text descriptions is more... umm... it makes me a smarter dude, right?
Mostly I just couldn't figure out how I'd do pop up imagery within the system haha. Though I might be able to have a separate popup div display the cards... I'll have to give it some thought!
there's 22 cards (I think) in final build... if you poke through the source code by inspecting the game element, you can find a script tag with the RANDOMGEN id, and in the dict.card object you can see them all. Some of them are generative, so like The Moon card actually calls out to the {moongen] function and you can see how it's put together. for cards like that there's no "stable" description cause it can switch between a bunch of alternate moon states. a few other cards are like that--like The Armory pulls randomly from the [weapon] corpus three times for its description. but yeah that's where at least the skeleton of the different cards is set
I could post that code here but it might get a bit messy since it doesn't look like itchio has a way of posting code blocks...
This was pretty neat, although finding where I was on the screen was almost never easy, especially when going through the double door that leads to the thing that talks like a Ram Dass book (I got stuck going back and forth through it for a while). The concept of procedurally-generated tarot cards is pretty cool.
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Very interesting! I would actually love to see those cards in Bitsy aesthetics, even though I guess relaying on text descriptions is more... umm... it makes me a smarter dude, right?
Mostly I just couldn't figure out how I'd do pop up imagery within the system haha. Though I might be able to have a separate popup div display the cards... I'll have to give it some thought!
How many cards there are actually discussed in the game? Can you list them? Any link to description base?
there's 22 cards (I think) in final build... if you poke through the source code by inspecting the game element, you can find a script tag with the RANDOMGEN id, and in the dict.card object you can see them all. Some of them are generative, so like The Moon card actually calls out to the {moongen] function and you can see how it's put together. for cards like that there's no "stable" description cause it can switch between a bunch of alternate moon states. a few other cards are like that--like The Armory pulls randomly from the [weapon] corpus three times for its description. but yeah that's where at least the skeleton of the different cards is set
I could post that code here but it might get a bit messy since it doesn't look like itchio has a way of posting code blocks...
Alright then, thanks anyway.
Love the atmosphere and style!
Thanks!
This was pretty neat, although finding where I was on the screen was almost never easy, especially when going through the double door that leads to the thing that talks like a Ram Dass book (I got stuck going back and forth through it for a while). The concept of procedurally-generated tarot cards is pretty cool.
Thank you, glad you found your way eventuall